用成员函数重载实现复数与整数相加
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#include#includeusingnamespacestd;classComplex{floatm_Real;floatm_Image;public:Complex(floatr=0.0,fl
#include#includeusingnamespacestd;classMaxtrix{private:\x09intmaxtrix[2][3];public:\x09Maxtrix()\x09
classcomplex{intreal;intimg;public:complex(int_real,int_complex&operator+(complex&x){real+=x.real;}}
//main函数里能输入两个复数.已经用VC++6.0编译通过了...希望对你有帮助#include#includeclassComplex{private:floatreal;floatimagin
#include再问:感谢你的回答!只是没有实现++和--的重载,能不能再写点?
#include#include#includeclassCComplex{public:frienddoublereal(constCComplex&);frienddoubleimag(const
usingSystem;namespacedoing{classdome{staticvoidMain(string[]args){doublea,b,c;Console.Wr
第一题classComplex{public:Complex():real(0),imag(0){}Complex(doubler,doublei):real(r),imag(i){}friendCo
easy~#include#includeusingnamespacestd;classComplex{private:doublereal;doubleimage;public:Complex(do
#includeusingstd::cout;usingstd::endl;//usingnamespacestd;classcomplex{private:doublereal;doubleim
#includetypedefstruct{intm,intn}Complex;doublemult(double&a,double&b){returna*b;}longmult(long&a,lon
因为操作符左侧的变量是调用的对象如a+b相当于a.opreater+(b),所以可以看操作符的左侧是什么样的对象.如a+b,左侧的a是一个自己定义的类的对象,所以是成员函数,cout
#includeusingnamespacestd;classComplex{doublereal;doubleimag;public:Complex()//默认构造函数{real=0;imag=0;
classTriangle{private:\x05doublea;\x05doubleb;\x05doublec;public:\x05Triangle():a(0),b(0),c(0){}\x05
#includeusingnamespacestd;classcomplex{public:complex():real(0),vir(0){}complex(floata,floatb):real(
//这是我博客上的分数类例子,重载了+-*/以及#includeusingnamespacestd;classfenshu{intfenzi;intfenmu;public:friendostream
templateTAdd(constT&a,constT&b){returna+b;}voidmain(){//根本没必要重载inta=0,b=0;CRealRealA(1.0,),RealB(1.0
#includeclassfu{public:fu(doublex1,doubley1){x=x1;y=y1;}fuoperator-=(fua){x-=a.x;y-=a.y;returna;}voi
#include <iostream>#include<stdio.h>using namespace std;class